Random Etc. Notes to self. Work, play, and the rest.

Posts Tagged ‘yahoo’

Accidental Visual Resonance

In my post about the good people at Yahoo's design research group in September I suggested that some of their visualisations remind me of the movie War Games. I love the movie, but I continue to think that certain kinds of accidental visual resonance should be avoided. The 'incoming' visualisations by the good people at Dopplr have this problem too.

Oakland Fires

Today, Mike sent me the above image that Gem ffffound showing the devastation caused by the Oakland Hills firestorm in 1991. It's shocking, stunning and scary all at once to see so many homes ablaze like that. Mike pointed out that it looks like some of the work from our Trulia Hindsight project at Stamen.

Thankfully I think Mike was referring to the early prototypes I made in Processing using additive blending and a red-through-blue colour range. I've uploaded a movie of one of these prototypes to Vimeo so you can get an idea of what we're talking about:


San Francisco Property Prices, Animated from Stamen on Vimeo.

The fact that certain parts of the movie looked like San Francisco was burning, or being bombed, was definitely a problem we had to avoid for the final piece. It's something I wouldn't want to be thinking about addicentally if I was trying to find out about real-estate in the area. What we want is to make something that can illustrate the effects of real devastation if we want it to, without emotionally swindling you if you just want to think about urban growth. That's why we knocked out the red and orange hues in the colour range, added a drop shadow and ditched the additive blending. Ultimately, it was more appropriate to show data on the map than in the map.

Oakland Building Activity

So, if you want to you can look up some of the areas of Oakland affected by the fires in 1991, such as this example, and spot the clear rebuilding activity in 1992. With luck, the animation will illustrate some of the devastation caused by the fires, without looking like a simulated disaster.

Design.Yahoo: Web 2.0 meets War Games?

Whilst I wrestle with my reaction to the reception of Twitter Blocks, it's interesting to look at what other people in information visualisation are working on.

Yahoo Design

Yahoo's new design research outfit, apparently also known as yhaus, have just put up a site outlining their work so far. The first thing I noticed is that they've snagged an amazing subdomain: design.yahoo.com. The second thing I noticed is that compared to other teams I'm aware of in the field (including Stamen) they have a pretty good gender balance (a thorny issue but I'm noting it anyway). The third thing I'll note is the guest appearance of non-Yahoo work in the portraits of the team: I see Torrent Raiders, Fidg't... what else?

Sadly, all but one of the demos there so far is a big Quicktime movie. I know that with millions of users Yahoo has to be a stickler for browser support and compatibility, but I hope they get a chance to take this work live on the web as well as demo it in movie form. There's some solid realtime Flash and Processing work hiding in there, and people (OK, I) want to see it in its interactive entirety.

There's clearly some healthy collaboration and influence going on there (much as in our work, e.g. Ben Fry's zipdecode looms large over the interactive version of our Trulia search animation). Yahoo's Aaron Koblin is best known for his Flight Patterns piece, and this visualisation by Michael Chang of Yahoo trip planner data is very similar:

Yahoo Travel

Likewise, Aaron's work on traffic patterns bears a close resemblance to Flight Patterns:

Yahoo Traffic

I don't want to pick on them too much, because it's really beautiful work I admire a great deal (and it might seem like sour grapes), but both the pieces I've highlighted do suffer from something we've tried to avoid at Stamen: animated information graphics on top of black backgrounds and vector maps can easily look like screenshots from a modern-day War Games:

War Games: Missile Warning

I'm glad other people as well as us are experimenting in public, and I'm glad sites like Infosthetics and Visual Complexity are cataloguing our efforts. We need our own visual language around this kind of visualisation that doesn't resonate with the imagery of war.

Apple's iphone has made a strong impression with slick transitions in its interface design, but the maps application still borrows from Google's pseudo-shadows and static pins. The playful interfaces of the Nintendo's Wii games certainly offer a different path, but the rest of the games (and movie) industry's cinematic-realism aesthetic exerts a strong influence over our generation of designers and it isn't going to meet these goals any time soon.

It's a fairly regular topic of conversation at Stamen: how can you make a visualisation of e.g. 911 calls actually look like emergencies, and not birthday parties or toilet flushes, without freaking people out and without making it mundane? Is it possible to use great circles to connect air travel destinations without it looking like missiles? Can you animate growing and shrinking red and yellow circles on an aerial map without it looking like Gulf War I weapons company propaganda?

It's a bloggy weekend here at Random Etc, if you're reading along I'm definitely interested to hear your thoughts.