Random Etc. Notes to self. Work, play, and the rest.

Posts Tagged ‘Trees’

Belated Christmas Trees

A little late, perhaps, but these Christmas applets from Atmosferas's Gas Station are neat. David Pereira's contribution is particularly enticing, creating ethereal sketchy sculptures out of even the most half-hearted of doodlings.

I've had great fun making these trees...




Destination: Whipping Trees

This year I was privileged to have some of my work accepted into the architecture section of London's Royal Academy Summer Exhibition.

The piece, "Destinations", shows a day's worth of simulated passenger movements across an airport check-in concourse, rendered in a slightly smoky way (at least that was the intention). The actual piece was approximately 90cm long.


© Copyright reserved YRM Limited 2004.

Whilst browsing the exhibition, I had a real shivers-down-the-spine moment, when I came across some sketches by David Nash of his sculpture, Ash Dome.


Copyright © 2004 Crown Point Press (used without permission).

The sketches were eerily reminiscent of a VRML project I completed late last year called Whipping Trees:


(You can view the interactive version here, it requires Cortona on the PC, I don't know if it runs on a Mac.)

It turns out Nash was over 20 years earlier than I was, and his work actually exists in full-size real-life (lick-it-it-tastes-like-a-snozzberry) physical form too (Annely Juda Fine Art has images, but don't allow deep links, tsk). I have resolved to visit it at some point soon, and to send him an image of my project.

A Brief History Of Me

For any readers who don't know me, here is a brief overview of some of the things I have been involved with recently.

Non-realistic Rendering In Immersive Environments

A non-photorealistic rendering of an Indian temple
Is there an 'uncanny valley' for rendering quality? For our EngD group project, Sheep Dalton (Ovinity), Monica Martini (Martini Architects), Sean Varney (Soho Cyberscan / Framestore CFC) and I built a model of an Indian Temple and a non-photorealistic OpenGL rendering engine for use in desktop and immersive VR systems.

Social Network Visualisation

A visualisation of an alumni network
A social network visualisation for the students, alumni and staff who have been involved with the MSc Virtual Environments in the Bartlett (UCL's architecture school).

Algorithmic Art

Algorithmic Art, using the Processing environment
A series of pixel-exposure techniques using the Processing environment.

Virtual Trees

Whipping Trees, a VRML Project
Whipping trees, a VRML world and a study in dynamic growth, responsive form and emergent spaces. Completed as part of Methods of Synthetic Construction 1. You can view all our VRML coursework on the course website. This work was significant for me because it involved taking what were effectively several small sketches (pieces of code) and combining them into a single piece of work, with a narrative and a sense of cohesion.

2D Robot Simulation

Bio-Inspired Evolutionary Agent Simulation Toolkit
At Leeds University, I started the development of a Bio-inspired Evolutionary Agent Simulation Toolkit, a project initiated by Seth Bullock and ably continued by David Gordon (now of Framestore CFC). Whilst I was there, I also took part in a Bio-inspired Computing reading group, worked on an interface for playing poker against evolved neural-network players, and investigated the possibility of doing image processing with artificial life.