Random Etc. Notes to self. Work, play, and the rest.

Posts Tagged ‘Images’

Scrunchies













Scrunchie Out-takes

Trying out CodeTree (you should too), I revisited an old sketch from this blog and updated it for the latest version of Processing. I also modified it to use OpenGL, so I could get full-screen anti-aliased output.

Along the way, a few strange things happened. In the spirit of the glitch aesthetic, here are a few of the more serendipitious results:




Ones that came out as intended to follow.

Belated Christmas Trees

A little late, perhaps, but these Christmas applets from Atmosferas's Gas Station are neat. David Pereira's contribution is particularly enticing, creating ethereal sketchy sculptures out of even the most half-hearted of doodlings.

I've had great fun making these trees...




A Brief History Of Me

For any readers who don't know me, here is a brief overview of some of the things I have been involved with recently.

Non-realistic Rendering In Immersive Environments

A non-photorealistic rendering of an Indian temple
Is there an 'uncanny valley' for rendering quality? For our EngD group project, Sheep Dalton (Ovinity), Monica Martini (Martini Architects), Sean Varney (Soho Cyberscan / Framestore CFC) and I built a model of an Indian Temple and a non-photorealistic OpenGL rendering engine for use in desktop and immersive VR systems.

Social Network Visualisation

A visualisation of an alumni network
A social network visualisation for the students, alumni and staff who have been involved with the MSc Virtual Environments in the Bartlett (UCL's architecture school).

Algorithmic Art

Algorithmic Art, using the Processing environment
A series of pixel-exposure techniques using the Processing environment.

Virtual Trees

Whipping Trees, a VRML Project
Whipping trees, a VRML world and a study in dynamic growth, responsive form and emergent spaces. Completed as part of Methods of Synthetic Construction 1. You can view all our VRML coursework on the course website. This work was significant for me because it involved taking what were effectively several small sketches (pieces of code) and combining them into a single piece of work, with a narrative and a sense of cohesion.

2D Robot Simulation

Bio-Inspired Evolutionary Agent Simulation Toolkit
At Leeds University, I started the development of a Bio-inspired Evolutionary Agent Simulation Toolkit, a project initiated by Seth Bullock and ably continued by David Gordon (now of Framestore CFC). Whilst I was there, I also took part in a Bio-inspired Computing reading group, worked on an interface for playing poker against evolved neural-network players, and investigated the possibility of doing image processing with artificial life.