Alison Mealy's blog has been added to Processing Blogs.
You might know about Alison from her hugely and deservedly popular Processing-UnrealEd mashup, UnrealArt and despite her initial reluctance I'm looking forward to seeing what else she comes up with. I'm sure you'll agree that the culture of sharing of what she unjustly calls her "pathetic" experiments is actually what makes Processing such a great thing - keep it up Alison!
Dale McCready is experimenting with arranging particle and attractor images in 3D using After Effects. The test movie looks really nice.
Toxi's idea space experiments are a pure Processing implementation of a similar concept.
Clayton Cubitt has posted an interview with me about our collaboration for Metropop Denim. A behind-the-scenes piece is now available at on the Processing.org exhibition.
Over at Generator.x, Marius Watz points to a similar piece he made for Nike Asia.
Watching Will Wright's presentation on Spore (worth registering, and worth the hour), I'm inspired by his dazzling display of old meets new. It's a pile of tried and true idiomatic gaming mechanisms - the pacman bit, the diabolo bit, the populus bit, the sim city bit, the civilisation bit, etc. - but fittingly it's more than the sum of its parts. The ultimate po-mo mish-mash, shamelessly derivative in terms of taking the known good bits from many sources; ripping, mixing and burning and creating something exciting and new. If it's as good as it looks - and I hope it is - then bottom-up game world building is here to stay. I haven't bought a PC game for about 8 years, but Will Wright has me sold on this one.
Clayton James Cubitt is "one of a new breed of photographers no longer content to draw a distinction between the worlds of fashion, art, and porn" apparently. He also has an eye for generative artwork, and my Processing experiments with attractors and particles were enticing enough for him to get in touch and ask for more. A weekend of hacking and a flurry of emails produced user-unfriendly software which would produce images at print resolution, and then I left the rest to Clayton. Witness the fruits of our collaboration in the denim issue of Metropop magazine. I'm really pleased with how it's turned out, and you should definitely check out the rest of his work if you like what you see there.
Cross-posted to Random Etc.
Clayton James Cubitt is "one of a new breed of photographers no longer content to draw a distinction between the worlds of fashion, art, and porn" apparently. He also has an eye for generative artwork, and my Processing experiments with attractors and particles were enticing enough for him to get in touch and ask for more. A weekend of hacking and a flurry of emails produced user-unfriendly software which would produce images at print resolution, and then I left the rest to Clayton. Witness the fruits of our collaboration in the denim issue of Metropop magazine. I'm really pleased with how it's turned out, and you should definitely check out the rest of his work if you like what you see there.
Staying with photography, (but not at the professional/fashion end of the spectrum) Jim, my most well-travelled of friends, is posting a series of great and varied photos at Flickr, with especially flowery captions. I like! Plus, today he grabbed chocolate as his URL, which must be something of a coup as Flickr hits the mainstream.
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