ArtNano (notes on Processing for design elements)
As I mentioned in my previous post, we were working with Geraldine Sarmiento on the ArtNano site, and she came up with the pixellised imagery you see throughout.
Towards the end of the project, I needed a few more of the pixelly images at short notice, to illustrate the essays and about pages on the site. Rather than bother Geraldine, I reached for Processing to see if I could match the look of the homepage imagery that she had created.
I came up with an applet that used a bit of blurring, a bit of distance fall-off, and a bit of perlin noise to create the effect that we were looking for (decorative, obscured, but related to the overall site). Here's an example of the imagery created from a picture of Scott Snibbe's Three Drops that we used on the page for Jennifer Frazier's essay:
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You can see the full applet and source code here, and I think it's a good example of how a generative solution to design elements can keep a project flexible right up until launch (and beyond).